Fighting game engine example

June 22, 2009 No Comments by chaos680

An example file on how to make a fighting game engine in MMF2. Note, this example just covers how to make a stable working fighting/beat ‘em up engine, and does not cover any AI for enemy combatants.

Read More »

10-Key typing test example

June 22, 2009 No Comments by chaos680

An example file that I created for my college. It’s a 10 key typing test program created to look like the actual test they use. It’s not commented as well as my other examples, but it should be enough to understand how it works.

Read More »

Missile Command Example

June 22, 2009 No Comments by chaos680

An example file on how to create a missile command style game in MMF2, and this one comes with a few twists! - it has been very well commented and should be very easy for a beginner to follow.

Read More »

Array Example

June 22, 2009 No Comments by chaos680

An example file on how to work with the Array extension in MMF2 - it has been very well documented on how to load and save arrays, as well as writing values to the array and how to display them.

Read More »

Breakout example

June 22, 2009 No Comments by chaos680

An example file on how to create a basic ‘breakout’ (bat and ball) type game in MMF2, includes basic, intermediate and advanced examples - starting with the basicis of the bat ball and bricks, adding on that through each example adding things like lives, particles and powerups!

Read More »

Loderunner example

June 22, 2009 No Comments by chaos680

An example file on how to create a basic ‘loderunner’ type game in MMF2, includes basic and advanced examples - the advanced tutorial showing how to add a simple pathfinding AI. It’s not perfect, but offers enough of a random challenge for the player.

Read More »

Snakes example

June 22, 2009 No Comments by chaos680

An example file on how to create a basic ‘snakes’ type game in MMF2, includes basic and advanced examples - the advanced tutorial showing how to add bends in the snake instead of just the blocks.

Read More »

Advanced platformer example using PMO

June 22, 2009 No Comments by chaos680

This example builds on the previous one, showing how to implement scrolling, attacking enemies, taking damage and fading the player out from taking further damage for a short time, and special moves like a super jump or a special attack using a combination of keypresses, ie: Down+forward+attack.

Read More »

Platformer example using PMO

June 22, 2009 No Comments by chaos680

An example file on how to create a basic ‘platform’ type game in MMF2. In this example it shows how to implement double jumps, tapping arrow keys to dash left or right, and attacking using the Platform Movement Object (PMO).

Read More »