I do apologize, I didn’t realize it’s been well over a month since the last update!

Things are still going very well on the production side. I’ve completed all the maps for all the areas now, and just some minor bug fixing and tweaking and I’ll be sending another build to my testing crew to try to break while I work on getting the baddies prepared! In theory - the bad guys should be a much faster process since I made the programming local to the baddies, so its just drag and drop the monsters in and good to go. Judging how in the past my saying it will be a fast process has caused it to actually be a very LONG process… we will see how it turns out this time around. :D