Hey everyone, just another quick update - had a bit of time today so I finished off another few rooms and tweaked the newest baddie to correct its movement as it was acting a bit wonky. I have a few college courses again so I don’t have the time I would LIKE to spend on CoI, but the project isn’t dead, I promise! :)

Over the next few days I hope to start working on the new area, the Mistral Plains. Have lots of background tiling to do but shouldn’t be too difficult, just time consuming. I spent some time trying to come up with a productivity ‘game plan’, so to speak - in that I think I am going to create the entire world, and worry about adding in bad guys as the final step. Right now the only really daunting task is getting all the pieces made and put together, and I almost have to be in two different mindsets for level design, and then to work on enemy AI. I think a completed game world will also help Aaron in completing the final few tracks of music needed, and allow for progress on that front also.

Stay tuned!