I apologize for the lack of updates but things are coming along great on the first area. Still wrapping up loose ends and things that arose with the graphics update for the UI, but things are still going very smoothly! I recently updated my enemy attacking code to be more modular so I can just plug in enemies and change a couple values so that is now a lot easier to work with and update, in addition to adding water to the game with splash particles! I’m quite excited about it actually, as it turned out much better than I was expecting! I put up a small handful of new screenshots for Core of Innocence, showcasing some of the new UI updates and changes. Enjoy! :D