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So, things are still ‘progressing’ with GeoKnight - but I’ve hit a bit of a dilemma, in where my current plan for the game was straying too far from what my original goal for the game was. A simple, fast platformer that people could just get into. So - I’m going back and simplifying some things and changing some core gameplay mechanics along with simplifying the story.

What that really means is: I’m re-doing the game. However, I already have most of the characters, enemies and the game world already planned out so it’s really not as bad as it sounds. I’m adding some of the rough designs for the some of the characters to the media tab if you feel like checking that out.

MKS is making some forward progress as well, with some tweaks to the engine, so hopefully we can get some screenshots for that added as well!

 

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