First Iâ€™d like to completely apologize for the lack of any updates since July. I donâ€™t know how many people follow the site for updates, but thatâ€™s completely uncool of me to leave it un-updated for so long and for that I am truly sorry.
Iâ€™ll be honest after finishing CoI I ran into a bit of a depression, because that project had been such a big part of me over the past 10+ years and I wasnâ€™t ready to let it go yet (thus my fancy, yet now dead CoI2 engine…). I was happy that CoI was received quite positively overall, and as that feeling waned as the ‘hypeâ€™ died down I just got more and more upset at myself thinking how if I changed some things it might have been received better by more people, though it wouldnâ€™t have been the game I started out making. I guess I donâ€™t feel as badly about it any more as Sam pointed out to me that one of the devs for Super Meat Boy experienced a similar thing, as seen in ‘Indie Game: The Movieâ€™. So anyways, with all that being said… We are indeed still actively working on stuff at the moment!
Sam and Nathan are still working on ‘Project MKSâ€™ and Iâ€™ve been sketching out some details for another platformer. It wont be nearly as indepth as CoI was but still big enough to keep me busy. Iâ€™m not going to release any details or anything on it yet until I feel I have a good substantial amount to show, at which point Iâ€™ll be more open with development as I go.
So, in the meanwhile, I wish all of you a good Thanksgiving and Christmas and Iâ€™ll update again when I have something to share! ðŸ˜€